Showing posts with label bibliography. Show all posts
Showing posts with label bibliography. Show all posts

Thursday, 3 January 2013

"To say" and "to do": why objects in museums are not self explanatory


If we focus on everyday-life items, archaeological museums have many issues in common with ethnographic museums. This is why I am reading a book written by a great Italian anthropologist, Alberto Mario Cirese, who I was lucky enough to have as a teacher some years ago.
The classification, interpretation and display of objects in ethnographic museums was one of its main research interests and I found papers and books such as Oggetti Segni Musei (Objects Signs Museums) still incredibly relevant to the present scholarly debate.

Cirese complains about the practice of exhibiting everyday-life items on walls or in glass cabinets with little or no information about their use. Curators are biased because they already know how the objects were employed, so they assume this information is easily accessible to the audience and it is somehow embedded in the objects themselves. 
Not only experience tells us that this is not true, but, according to Cirese, logic suggests it as well.
Aesthetic objects, as statues or paintings, have a strong communicative value. They are objects meant “to say”, to make themselves comprehensible (through logic or emotion) to the viewers. This is why they tend to work quite well in museums or even in churches or streets.
But everyday-life objects such as looms, pots, tools, machinery they are not meant “to say” something but “to do” something, to work instead of communicate. Thus they lack the visual information necessary to be understood at first glance. Nonetheless, when they are exhibited in ethnographic (or archaeological) museums they are supposed “to say about how they work” as they have suddenly became self explanatory only because they have been moved to a museum context.

Obviously, there are many intermediate positions between this opposition (my language skills make it very difficult to render in English such an effective terminology as the one used by Cirese who opposed «segnico» to «fabrile»). For example, as Cirese reminds, there are objects that have both a practical and a communicative function such as ex voto

Ethnographic Museum in Formentera
from formenteraweb
However, in an archeological context where so many information about use are lost, even these kind of objects need to be contextualised to be understood (figurative votive offers to ancient divinities might be not as understandable as the ones closer to the scholar’s own cultural background). It also worths to mention what Leroy Gourhan called «aesthetic functionality*»: the attempt of good craftsmen to achieve best practice combining pleasantness and functionality, use and decoration.

Cirese claims that the only way to make objects understandable to an a non expert audience (ie an audience that has no idea about the original use of the objects themselves) is to recreate, as much as possible, their context of use. In case of tools, he believes it would be mandatory to show the object IN USE, to communicate its very relevance. 
The task is not easy, especially with those objects whose context is not fixed (a house, a shop) but intangible (or «volatile» as Cirese would have preferred to say) such as rites, games, celebrations.
According to Cirese, a realistic reconstruction (with mannequins, for example) wouldn’t have been effective because the attempt to reproduce reality is doom to fail and it is bound to be disappointing if not ridiculous. On the contrary, a synthetic representation that is explicitly not realistic but identifies and isolates only those characteristics of reality that are relevant to the exhibition purposes, could successfully deliver contextual information.

It really saddens me that Professor Cirese is no longer with us and I would be really happy to ask him if, in his opinion, non-realistic 3D digital visualisation could serve this purpose and even suggest new opportunities. 
I genuinely think so.

 (*my translation from Italian)

Thursday, 6 December 2012

"Pompeii in Fact and Fiction": places as ideas


Portrait of Winckelmann by A. von Maron
I found Pompeii in Fact and Fiction by Wolfgang Leppman when I was working on my MA dissertation (the digital unification of the Temple of Isis in Pompeii and the related frescoes). It has proven to be useful and interesting for many reasons.
In the first place it states, already in 1968, that Pompeii is, at the same time, a geographical place, an historical site and the sum of many interpretations. So much so, that it is often impossible to say when one ends and another begins. If this can be considered problematic by many hard archaeologists, it is to me one of the (many) reasons that make Pompeii a unique place and the ideal candidate for digital projects aiming to deliver complex (i.e. multilayered) information.

The book shows chronologically how tourist’s expectations have been changing during the years. Summarising  roughly, he identifies at least three major trends. 
According to Leppmann, during Neoclassicism tourists expected to see in Pompeii magnificent relics, consistent with the idealisation of the Roman period they had developed during their reverential study of the Classics. It is easy to imagine how disappointed they were when they saw small dwellings or little, asymmetrical temples as the Temple of Isis. This impression was amplified by the absence of most of the large Pompeian villas (still to be uncovered). As Leppamnn remarks, words like “smallness” “narrow” “doll’s house” “mummified” appear often in the first reports.
However, Pompeii (and Herculaneum even more) provoked the enthusiasm of all the art lovers, and influenced a whole trend of figurative art, fashion and interior design.

Madame de Stael as Corinne,
by F.P. Gerard
There is a big change in tourists’ attitude and expectations during the Romanticism. Leppmann identifies the turning point in the publication of the Madame de Stael’s novel “Corinne”. It is probably just a convention and, apparently, the novel itself is more relevant to reception’s studies than to literary ones. However, this is the first famous work of art in which Pompeii is not used as a subject for scholarly descriptions and investigations but as a set for a love story. What is even more important and innovative is that the informative value of the site is definitely less important, in the eyes of the characters (and of the author’s, I assume), than the indefinable emotional connection with the past that they feel there. 
The Neoclassical attempts to visualise how the place might have looked like, are not part of de Stael sensibility (that Leppmann uses as an indicator of the whole Romantic sensibility). The charm of Pompeii is in its being a ruin, a sad relic of a faded past. Tourists go there not to learn about ancient lives but to be touched by their memories and to reflect (very Romanticly) upon caducity of life. This is also why isolated and marginal places (even better with a good view on the terrible Vesuvius) are preferred to functional places like the forum or the basilica. 

Later on, always according to Leppmann, Pompei becomes more and more a literary place, a sort of flexible narrative space that only partially coincides with the physical one. Many novels tell stories about Pompeian ancient inhabitants (living or ghosts) and Pompeii consolidates its place in social imaginary. 
Screenshot from the movie
"Viaggio in Italia" by R. Rossellini
Plus, in the growing trend of oneiric, symbolic and even psychoanalytic novels and short stories, Pompeii became something like an emotions trigger. Its strong and almost violent connection with love, death and sex provokes in the characters intimate experiences, so much intense that sometimes they are simply unbearable.

What is Pompeii today? A source of information to understand ancient art and history? A place where it is possible to experience an emotional connection with past lives? An almost archetypical element of the social subconscious? The crossing point of hundreds of stories?
All of the above and even something new?

It is practically possible to put all this information together and display it in a meaningful way?